Ironsword: Wizards & Warriors II is a platforming adventure video game for the Nintendo Entertainment System (NES) developed by UK-based company Zippo Games for Rare. it was published by Acclaim and released in North America in December 1989 and in Europe on March 27, 1991. It is the sequel to Rare's 1987 title Wizards & Warriors. In Ironsword, the player controls the knight warrior Kuros as he ventures in the land of Sindarin. He must defeat the evil wizard Malkil, who has assumed the elemental forms of Earth, Wind, Fire, and Water. Kuros must collect the parts of and assemble the legendary "IronSword" in order to defeat Malkil, who resides at the top of IceFire Mountain.
Ironsword: Wizards & Warriors II consists of four levels called "domains" – each named after the four elementals. In each domain, Kuros must find a golden artifact which belongs to the domain's "Animal King" and return it to him. Upon doing so, the path to the second part of the domain will appear. In the second part, Kuros must find the magic spell necessary to defeat the boss – the domain's Elemental; without the spell, it is impossible to damage the boss. Once the elemental in each stage has been destroyed, Kuros obtains a piece of the IronSword, which is needed for the final battle on Icefire Mountain. Throughout the game, players must collect items, spells, and money to progress. Money helps buy magic spells; more powerful weapons, shields, and helmets; keys to open locked treasure chests, and additional food. Treasure chests, located throughout the game, contain one of the following items: additional money, magic spells, or weapon and armor upgrades. In the domains, players can visit Inns where they can buy food, keys, or items; they may also participate in a "Bonus chance" game where they may gamble their money to see which cup a bouncing skull will fall into.
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